![]() Anyone between those spending thousands and those spending nothing have the same problems, just on different levels. if you can't be on the very top, don't try to be second or third. They take the game for what it is and if you want to stop today, 0 investment, 0 attachment beyond other people you play with. there are always people that don't spend a single dime on these games. It would take Blizzard years to figure this out by testing. It is not surprising that Blizzard has hired an existing mobile game creator because there are dozen of studies what kind of offers work and which don't. , there would have been plenty of people that would have gone for that).Īfter that you'll see a gradual increase in offer packages, weekly/ monthly events that require some/ all to pay with money/ gems and the rest is history. (Imagine people could raid the same instance again and again back in the old mmoprg days for a price of a dollar. ![]() Then after a while they'll start dropping small price offers that are as much for convenience (bag space) as are for additional tries on certain limited per day content. It's a very slow process that is purposely done to draw you in and separate those that like the game from those that stop playing after a day or two. Well for starters, they usually don't ask you on day 1 to spend a few hundred dollars. Why do people spend money on these games? nobody really plays them and there are probably more mobile games dying every day than on any other platform. there are very many similar games on the market but just like with PC/ Console games. I'd say the only real similarity between mobile games is the price packages for stuff to buy.Īpart from that. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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